Gothic 1 Remake - Version 1.0.2 (CL 169494) Additions Added Performance and quality mode preset in graphics menu on console platforms. Bugfixes: GENERAL Various crash fixes and optimizations Fixed a bug which prevents resting time being restored if the game session was too short. Fixed a bug that was causing some key conversations not trigger and could block the story. Fixed a bug that could make mage reactions not match with the god they believe in Fixed a bug which makes the glossary update depending on in game state instead of player knowledge. Fixed a bug that disabled look at on dialogs with seated characters. Further improvements to cutscene audio synchronization. Fixed Issue with Sitted dialogs not having gestures. Fixed concert sequence in game pause state. Removed duplicated characters on the start of a cinematic. Orcish subtitles truncation on fast-forwarding subtitle appearance. Fixed Game Over screen persists on future savegame loads when quickloading before it fully appears. Improved inventory sorting Storyflow Bugfixes CHAPTER 1 Fixed a bug which could block Leftys carry water loop. Players can ask Mordrag and Dusty again for guiding quest. Fixed a bug than prevents "Magic Transaction" to start if the player has read the letter. Magic transaction is complete after giving the materials to Torrez. CHAPTER 3 Fixed a bug which doesnt reset the guards alarms and the player can reach to the watermages. Fixed a bug which keeps the firemages hostile during the Innos ritual. Fixed Kirgo not being in the Exchange Zone for Guard Rank up quest. Fixed novices to follow hero infinitely during quest "A point of no return" Fixed a bug which could skip Lees monologue. CHAPTER 4 Fixed gates being opened incorrectly after Firemages quest. Jackal freemine conversation can't be skiped. Fix for Orc ambient conversations spamming Dungeons and forbidden areas in the Old Camp are marked as trespassable CHAPTER 5 Kalomist camp characters update after they went to the sleeper temple Fixed a bug which could make Umakhal not to have a right dialogue flow. Balancing Changes: General Solving lockpicking now gives a little bit of XP to feel more rewarding Two handed axe stun damage reduced to avoid stunlock. MAGIC BALANCE - Ball Lightning increase damage - Fireball increase damage - Rain of Fire increase damage - Chain Lighntning increase damage in high level circles - Heal increase amount in high level circles - High level circle spells tweek mana cost - Iceblock damage buff in high level circles - Fist of Wind damage buff in high level circles CREATURES BALANCE - Juvenile Troll: damage increased - Swampshark: damage and armor increased - Shadowbeast: damage increased - Snapper: damage and armor increased - Skeleton: damage increased - Skeleton Warrior: damage increased - Orcdog: damage and health increased - Goblins: rock damage modifiers CHAPTER 2 - Mother Molerat: health increased - Minecrawler Queen: health increased CHAPTER 3 - Harpy: damage increased - Biter: damage, armor and health increased - Bloodhound: damage, armor and health increased CHAPTER 4 - Razor: damage, armor and health increased - Fire Lizard Prime: damage increased - Minecrawler Warrior: damage and armor increased CHAPTER 5 - Demon Lord: damage increased - Fire Demon: damage increased - Minecrawler Temple: damage and armor increased CHAPTER 6 - Mad Cor Kalom:health and armor increased - Mad Minecrawler Queen: damage increased HUMAN BALANCE: Increased health and armor for all humans other than lower tiers like diggers, scrapers, peasants and novices. Specific human have an even higher increase in health and armor: - Okyl - Arto - Bartholo - Raven - Scar - Baal Cadar - Baal Namib - Baal Orun - Baal Tondral - Baal Tyon - Cor Angar - Cor Kalom - Yberion