Gothic 1 Remake - Version 1.0.2 (CL 169494) Additions - Added Performance and quality mode preset in graphics menu on console platforms. Bugfixes: GENERAL - Various crash fixes and optimizations - Fixed a bug which prevents resting time being restored if the game session was too short. - Fixed a bug that was causing some key conversations not trigger and could block the story. - Fixed a bug that could make mage reactions not match with the god they believe in - Fixed a bug which makes the glossary update depending on in game state instead of player knowledge. - Fixed a bug that disabled look at on dialogs with seated characters. - Further improvements to cutscene audio synchronization. - Fixed Issue with Sitted dialogs not having gestures. - Fixed concert sequence in game pause state. - Removed duplicated characters on the start of a cinematic. - Orcish subtitles truncation on fast-forwarding subtitle appearance. - Fixed Game Over screen persists on future savegame loads when quickloading before it fully appears. - Improved inventory sorting - Mana Regeneration fixed Storyflow Bugfixes CHAPTER 1 - Fixed a bug which could block Leftys carry water loop. - Players can ask Mordrag and Dusty again for guiding quest. - Fixed a bug than prevents "Magic Transaction" to start if the player has read the letter. - Magic transaction is complete after giving the materials to Torrez. - Sharky moves to Mordrag's place after completing the quest "A new fence for Fisk" CHAPTER 3 - Fixed a bug which doesnt reset the guards alarms and the player can reach to the watermages. - Fixed a bug which keeps the firemages hostile during the Innos ritual. - Fixed Kirgo not being in the Exchange Zone for Guard Rank up quest. - Fixed novices to follow hero infinitely during quest "A point of no return" - Fixed a bug which could skip Lees monologue. CHAPTER 4 - Fixed gates being opened incorrectly after Firemages quest. - Jackal freemine conversation can't be skiped. - Fix for Orc ambient conversations spamming - Dungeons and forbidden areas in the Old Camp are marked as trespassable CHAPTER 5 - Kalomist camp characters update after they went to the sleeper temple - Fixed a bug which could make Umakhal not to have a right dialogue flow. Balancing Changes: General - Solving lockpicking now gives a little bit of XP to feel more rewarding - Two handed axe stun damage reduced to avoid stunlock. MAGIC BALANCE - Ball Lightning increase damage - Fireball increase damage - Rain of Fire increase damage - Chain Lighntning increase damage in high level circles - Heal increase amount in high level circles - High level circle spells tweek mana cost - Iceblock damage buff in high level circles - Fist of Wind damage buff in high level circles CREATURES BALANCE - Juvenile Troll: damage increased - Swampshark: damage and armor increased - Shadowbeast: damage increased - Snapper: damage and armor increased - Skeleton: damage increased - Skeleton Warrior: damage increased - Orcdog: damage and health increased - Goblins: rock damage modifiers CHAPTER 2 - Mother Molerat: health increased - Minecrawler Queen: health increased CHAPTER 3 - Harpy: damage increased - Biter: damage, armor and health increased - Bloodhound: damage, armor and health increased CHAPTER 4 - Razor: damage, armor and health increased - Fire Lizard Prime: damage increased - Minecrawler Warrior: damage and armor increased CHAPTER 5 - Demon Lord: damage increased - Fire Demon: damage increased - Minecrawler Temple: damage and armor increased CHAPTER 6 - Mad Cor Kalom:health and armor increased - Mad Minecrawler Queen: damage increased HUMAN BALANCE: - Increased health and armor for all humans other than lower tiers like diggers, scrapers, peasants and novices. - Specific human have an even higher increase in health and armor: Okyl Arto Bartholo Raven Scar Baal Cadar Baal Namib Baal Orun Baal Tondral Baal Tyon Cor Angar Cor Kalom Y'Berion Item Spawner Changes: - Spawners in the Old Camp Castle and the Abandoned House have been replaced with weapons according to the player's expected level. - The Rider's Bow in the Abandoned Mine has been upgraded to a higher-tier weapon (Long Bow). - The War Sword in the Goblin Cave has been replaced with a Battle Sword. The War Sword is a quest-related weapon and should not be obtainable there. - Static weapon meshes in the Sleeper Temple have been replaced with actual usable weapons. - Added more junk items, ore nuggets, herbs, and torches to areas that felt too empty. - The Revenge Steel in Orc Enclave has been replaced with the Demonic Blade. The previous weapon was too powerful for this area. - The Mana Potion on top of the Old Citadel tower has been replaced with a Strength Potion. - The +2 Mana Potion near the Nek Cave has been replaced with a +5 HP Potion to improve reward distribution in Chapter 1 areas. - The Oak Bow has been removed from the Mountain Fortress and relocated to a chest in the dungeon. This improves reward distribution by reducing the number of valuable rewards at the top of the tower while making the dungeon more rewarding. - In the Smugglers Cave, the Long Bow has been replaced with a Field Bow, and the Long Sword has been replaced with a Warden Sword. These Chapter 1 areas (Shipwreck and Fog Tower) previously contained easily accessible Chapter 4 weapons, so they have been adjusted to lower-tier equipment. - The Skeleton Mage area now offers better scrolls as rewards.